Indeed, modders aren't too impressed at all with Bethesda's approach to the art, suggesting that the original top-end assets have simply been put through an upscaling filter. To begin with, in terms of artwork quality, the remaster appears to retains the core ultra quality texture seen in the original release, but enhancements beyond that seem non-existent.
The good news is that in virtually every regard, Bethesda has managed to bring the top-tier PC experience to the current generation of consoles and has indeed delivered the range of enhancements promised, but there are some limitations. To what extent does Skyrim Remastered offer an actual improvement over the original release maxed out on PC? Secondly, after the release of only the most limited of comparison shots pre-launch, we really wanted to get to grips with the quality of the remaster itself. Our initial objectives here were pretty straightforward - we wanted to get a grip on PS4 and Xbox One performance metrics after the various issues that have befallen Fallout 4, not to mention the profound problems encountered in the last-gen PS3 release. It's early days with our analysis of the new Skyrim Remastered, with work only beginning proper on the day of release.